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Old May 5th, 2004, 01:50 AM

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Default Re: SCs other than the vq

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Originally posted by Kel:

The clam poll (and I thought we were talking about pretenders) shows that the majority think clams are over-powered (I am not counting the ones that said they wouldn't mind a change). To be fair, 2/3rds, at this time also said the poll was biased. Either way, though, I don't see your point about what the polls prove or where you are going with it.
The first clam poll, not the "may or may not be biased" clam poll.
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No, it doesn't, really. If a decision is bad for a mortal pretender but good for an immortal one, that is an extra option, an extra strategy, not a safety net for careless play.
Please use an example that is a good decision for an immortal that is a bad decision for a nonimmortal who is more powerful.


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C) Using your pretenders abilities to the fullest.
And these would be?

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Immortality shines in many places. Even if making people pay a larger attrition per province were the only one, that's not a safety blanket for the pretender, that is giving an extra strategy to the pretender.
Which they pay for by being inherently weaker/more costly. And this is not an "only pretender" thing. So I don't see how this is a VQ only thing, shouldn't you be crusading against all immortality?

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And again, immortality effectively includes recuperation. Are you contending that good play means your pretender never gets hit at all ? While I admit to not being an experienced player,
I'm condending good play can minimize the chance of this. To the point where the risk is worth the reward. Some pretenders are given recuperation base and there are various ways to deal with any afflictions gained in the game if you do happen to run across a bad run. And afflictions take even VQ's time to heal.
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I would think that most SC pretenders who never chances getting hit and never take a chance on dying are not fulfilling their potential.
Not never, but not to the point of being rendered ineffective. Just because you use your pretender with and in a situation where it doesn't drop their chance of dying to 100% doesn't mean they arn't fullfilling their potential. It means that you can't take the same mentality you have taken with your VQ SC. Where you can die any number of times and it doesn't matter.

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Most games, strategy and otherwise, are based, somewhere, on risk vs. reward.
That is exactly the point, Immortality removes the risk but at a cost. Some feel this cost more than makes up for that ease of use mentality. It doesn't however make it overpowered.
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