
May 5th, 2004, 02:59 AM
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Re: SCs other than the vq
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Originally posted by Kel:
Let's say I have a shot at taking out an opponents SC pretender, in my domain, but only by risking my own. Let's say VQ has a 25% chance of taking out said pretender but I could have had a specific, non immortal and had a 35% chance (for whatever reason). It might be disadvantageous to risk my mortal pretender when I could, instead send the VQ. Thus, it is an extra, *valid* strategic option.
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Now on that 75% chance of not taking out the pretender what are the results if you fail? Your VQ is left with 3-6 affliction, possibly crippling, loss of gems (if you are not running around unequipped, if you are, then I would say the mortal pretener has a 90% chance of success) and time to wait for healing. Now that may be an option to you, to waste your VQ or SC's turn by a minimal chance of success, but I don't think that is a strategy as much as a personal level of risk vs reward scenario with the hope being you win.
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Absolutely. I am not disagreeing with that. I am just disagreeing with the perception that immortality is only useful to make up for poor play.
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I never said that was it's only feature, I said that was it's primary feature.
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Immortality is a strong ability, and a *very* strong ability when combined with an SC chassis. It can, and should, be compensated for with design points or other weaknesses. It is not a side-note, nor a tool for only poor players. It allows one to dramatically reduce risk and this, in itself, opens up additional strategies and risk vs. reward scenarios.
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Yes, it does allow those, at which point those new to the game may feel that it is 'overpowered' because it allows them to make mistakes, while mortal pretenders and nations is not so forgiving. I a not disagreeing with you that it could not use a slight change, but the reasoning behind it. Because if the VQ is changed to 125 Points and 80/path, guess what? It will still be extremely powerful in the right hands. But it will be reduced to a few nations that can afford to use them. Instead of "VQ's are overpowered" it will be "VQ's are overpowered with Ermor, Abysia, Caelum, Jotunheim, C'tis, etc".
My point is that they are not overpowered by anything more than a slight degree, they are just popular which means people try to use them unsuccessfully and counter to their nation/theme/playstyle because at least 1 other person (or more) has used it successfully. That is exactly the wrong reason to balance something, because of popular demand.
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