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Old May 5th, 2004, 03:09 AM

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Default Re: SCs other than the vq

Quote:
Originally posted by AhhhFresh:
So to truly evaluate a VQ's "balance", you have to consider the lesser players, who obviously outnumber the "elite" ones by a large margin...
My question to you then, is this. If balance caters to the lowest common denominator (I'm not saying you or anyone else) then it's not really balanced is it? It's unexperienced friendly. You would limit the options of the game for anyone who is not inexperienced who wish to play competitively. Meaning, if you know how to fly a plane but 90% of the people on the forum don't know how to fly a plane because of any number of reasons and suddenly they don't allow civilians to fly because of that, is that what you would considered balanced or fair?

Quote:
The fact that immortality is much more forgiving of mistakes is not at all a small issue... because that's what players like me do... we make mistakes... because we haven't had enough MP experience to know what every nation can throw at us, and hence we might send our SC pretender into a situation that could mean their death.

The fact that a VQ is mostly immune to these "bad decisions" is why she is so popular... and gives a distict advantage over another player of the same "moderate skill level" who is similarly mistake prone... but doesn't have a VQ.

I'm not in favor of nerfing Immortality itself, because that would nerf other units... but something should probably be done... since most poor to moderate players think she's da bomb...

I do imagine that the fervor will die out within a month, as most of the moderately skilled players who picked VQ's as pretenders as the flavor du jour will have lost their MP games at that point... but she still seems unbalanced to some extent.
If it's not apparent by what I've done in the past, I'm *all* for giving people who are moderate or new to the game all the things they need in order to learn to play to their desired potential. I have no problem that immortality allows people to make mistakes and play around and try out new and possibly crazy things. A beautiful part of this game is the exploration of all it's nuances and things that impact the play.

Where I draw the line though, is changing the game to any non-conclusive, factual, debated and soundly reasoned changes. This game is very good, but it does have some (if not alot) of issues with balance. If you balance it willy nilly, or based on popular or trendy desires what you are going to have is exactly what this game, this company and this publisher are not.

Mainstream.

I like TBS games, even though they are not mainstream or popular. I like Shrapnel, even though they are not the biggest or everyone knows their name. I like Illwinter and Dominions 2, even though a large % of the gamers I have known and play with may not find it as fun and enjoyable as I have.

Why break that by suddenly catering to popular desire instead of sound logic?
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