Re: SCs other than the vq
Quote:
Originally posted by mivayan:
quote: Back to the topic of the post, what happened to the wyrm. Was it nerfed? At one time the wyrm was the "automatic choice" for SC and now I hardly see it mentioned.
|
I fooled around a bit with an 1150 -point rainbow wyrm. 300 hp and regen is fun. But you run out of fatigue in big fights and when machaka blinded it I had to use GoH... which can't be relied on in multiplay. And you cant put an elemental armor on it. But even a no-magic wyrm can probably beat a VQ early on. I'll test this... ok I tried it.. no magic-wyrm vs rainbow3 VQ. The wyrm's bite is not magical, the vq resists poison, and since lifedrain fatigues the victim the wyrm was soon passed out. The vq did not even get hit. Well the topic of other SCs made me bring him up. The wyrm can allow a quick entry into the water early in the game. And it can hold off knights while your shooters do some damage. For early expansion it can be a big boost. And if its a non-magical god then praying him back from the dead doesnt hurt him much. And he is an easy god for new players to use in their first few games.
Personally I like to build off the Manticore.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|