Please, please do us all a favour and leave that bull**** from white wolf alone.
DOM2 nations are based on either
a) history
b) historical legends and myths
c) educated fantasy from people who know a lot about a) and b) and have a lot of common sense.
Neither can obviously be said about the white wolf writers.
Shurely they claim, Ars Magica is based on an alternate history, and they're right up to a point. Alas - only check the names from the other white wolf books, e.g. those you gave in your posting: They're a hodgepodge of cool sounding syllables stuck together and read like a random name list ranging from french over latin to greek and Storm Constantine.(Nothing even near the native american nations AFAIK) And the names aren't even the worst part.
Read up in the "Tribunal of Rome"-supplement: They described "secret passageways where the thieves etc. move through"
under Venice there (exact wording escapes me at the moment, but i could look it up from a friends book if someone insists). I mean - how stupid, ignorant and stereotyped could one get, or be?
So don't get me wrong - if you want to do a complete were-nation based on native american myths, by all means do it - but do it right !
So dig up the relevant myths (names will come for free), put everything in a working order - and keep one thing in mind: the resulting nation shoundn't only
look different than others, it should
play different in a least one main aspect. Watching your troops change form on the battlefield wouldn't be enough to qualify.
Thinking about it - if you can get along without the native american part (those white wolf jokes wouldn't have fit there anyway, unless you're speaking about current US college and university "history"

), why not use the Wereriders from the Witchworld series by Andre Norton?
[ May 05, 2004, 04:09: Message edited by: Arralen ]