First of all, thanks to everyone who replied. Second, I'd like to say that I'm not stuck on the whole WW nation. I'm wanting it to be, first and foremost, a nation inspired by Native American culture. The WW were-critter part was basically me trying to think of a way to mix in the fantasy part. I didn't want them to be just normal humans, although that'd still be fine. I wanted something fantasy-ish, and immediately thought of the WW books and the Garou, with their nature-veneration and very Aboriginal society. I liked the idea and ran with it. Granted, I'm still trying to flesh things out, but I believe I have a pretty firm grasp on what I want to do and how I want them to play.
Quote:
How about 2 nature, 1 astral and an elemantal random?
|
I considered that, as Astral is the path associated with the Heavens. But the Astral spells don't really jibe well. I also considered giving them a random of the same two elements, allowing them to use low-level summons like the elementals (spirit critters). I wanted a bit of ancestor veneration involved, but that would mean Death magic which is the opposite of a very life-centric group.