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Old May 5th, 2004, 09:21 PM
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by Norfleet:
quote:
Originally posted by PvK:
Other ideas:
Blindness
Blindness works off of MR, so is unlikely to stick. Even if it does, it will probably heal within a turn or two. I wouldn't count this as a good counter for any SC, though, due to the difficulty of sticking any MR-based spell on a god chassis.
...

It can be part of a combination of counter-tactics. If it sticks, the VQ becomes rather less effective. It's also a Fire-1 spell which isn't terribly hard to reach (and a certain nation starts with the spell pre-researched and has cheap Fire-1 mages). If you do have cheap fire-1 mages (and there is at least one random site which provides these), then it may be a pretty cheap thing to try.

Same thinking on the missile weapons - ya they may miss or be resisted, but they are cheap to produce and use.

Curse is of course also a good idea, since the VQ will probably have to be fought more than once.

The "dominion switch" trap I think sounds like a good technique, too. I'm not sure it does, but it seems like it should. I seem to recall some months ago, someone with an immortal griping about attacking a province with their dominion, only to die and find that fluctuations in dominion had caused their dominion to leave. Also, all other strategic actions I know of seem to occur before combat. So, I think attracting VQ's to areas in their dominion, where you have a bunch of priests preaching (and whatever else you may have - Black Priests, Inquisitors, blood sacrifice, Skeptics, false idols...) to remove her dominion just before she arrives. VQ-slayers move in on the same turn (and perhaps the living non-priest bait moves out).

PvK
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