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Old May 5th, 2004, 02:35 PM
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Wauthan Wauthan is offline
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Default Re: SCs and Personal Buffs - A New Idea

Dispel Enchantment - Astral - Removes all unit enchantments in target square.

Steal Enchantment - Nature - Tries to remove an enchantment from a hostile unit and add it to the caster, or a nearby friendly unit.

Drain Enchantment - Death - Removes a unit enchantment and reinvigorates the caster.

Fortify Magic - Earth - Makes all battlefield enchantments harder to disturb.

Strength to Weakness - Blood - All Enchanted units loose hp relative to the power of the enchantment on them. E.g. A level 9 enchantment would do 5 hp damage each turn.

Burn the Strong - Fire - The following round all enchanted units on the battlefield erupt in a small fireball similar to the "Fireflare" weapon.

Mirror Magic - Water - All hostile enchantments are copied and distributed randomly into your own army.

Etheral Storm - Air - All enchanted units are fatigued.

There you go. All spheres get metamagic antagonistic defences or M.A.D. for short.
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