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Old May 5th, 2004, 02:40 PM
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Default Re: SCs and Personal Buffs - A New Idea

I posted a thread about 2 weeks ago asking about Debuffs in general, because I think these would make for more interesting and dynamic tactics. Of course some of these could work against VQs as well, as you intend (but I havent posted on those threads because I am sick and tired of VQs dominating the Boards). No one, however, found my idea particularly interesting then, but whatever.

I like your idea a lot, but would not want for a 100 prec no MR general debuff for 80 fatigue; that seems far too strong to me. (But of course I am not interested in a VQ-debuffer, but rather something for the many facets of this interesting game in general.)

A "devour magic" spell which has a chance to nullify a random magically-induced buff on a particular target or 1 square I can imagine for 50 fatigue or so, one which has a chance to eliminate *all* buffs on a target must require 3 astral and 80 fatigue, for larger affects 200+ fatigue.

I would also like to see special debuffers, such as "Paper Skin" (or something which removes magically-induced fire resistance), or "Magnet", which reduces antimagic buffs or Air Shields, and these being able to be cast by fire or air mages, respectively, for considerable costs.

One could thus imagine an Earth mage casting a "Solidify"-type spell which would remove magically-induced Etheral states or Mistform-type states. These I think should all be around 80 fatigue, 2-path requirements, and should be in the Alteration Category perhaps.

Anything that removes many many buffs should be, however, very expensive, at least in my very humble opinion.
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