
May 19th, 2004, 01:03 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Order vs. Luck in End Game
Quote:
Originally posted by Schmoe:
There's definitely a disparity between Order and Luck in the endgame, but I don't think people are considering the disparity in the beginning of the game.
On turn 2, a +500 gp event can have a huge impact on how quickly your nation gets started, whereas the benefit of +3 Order is not that great.
On turn 2, your positive luck scale turning a random event from a lost temple to a handful of gems makes a huge impact.
The point is that Luck seems to have a larger impact on the beginning of the game, which in turn can help your nation get started faster, which has a trickle-down effect throughout the rest of the game.
|
Unfortunately, even with Luck-3, you _still_ lose your temple on turn 2, have a tidal wave wipe out 40% population in your only big province, etc. If luck did something to eliminate the really bad events at least for the first 10 turns, I might agree with you.
__________________
Wormwood and wine, and the bitter taste of ashes.
|