View Single Post
  #77  
Old May 10th, 2004, 04:47 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Chris Byler:
IMO, most corporeal undead should have no more than 50% cold and 75% poison resistance inherently. Maybe 100% poison for things with no flesh at all (longdeads). But hardly anything with a body should be completely immune to cold. Although it may not affect them as much as it would a living being, it still can damage them.
Undead are immune to cold because they don't suffer from the effects associated with it, such as frostbite and hypothermia. If you were to say they shouldn't be immune to cold, then neither should Jotuns, or Caelumians. Since cold attacks in the game tend to be around the level of "normal" cold, as opposed to liquid nitrogen cold, it's reasonable to expect them to be unaffected.

They're immune to poison because they have no metabolism and thus are not affected by poisoning of any kind. If you were to say they shouldn't be immune to poison, then nothing ELSE would be immune to poison either.

Quote:
A Greater Banishment with high precision, AOE 1 square, and a high magic penetration bonus (or no MR save) would help here.
It's called "Solar Rays", Chief. Dust to Dust is a little less precise, but also has the same effect: Both deal unresistable damage to undeads. Wither Bones does this over an area.

[ May 10, 2004, 15:48: Message edited by: Norfleet ]
Reply With Quote