Thread: Arcoscophile
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Old May 7th, 2004, 01:52 AM

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Default Re: Arcoscophile

Quote:
Originally posted by Blitz:
Maybe you just never lose your gods (or stick to the VQ), when a god is called back with "call god" he often still has 3-4 afflictions, especially if he's a big regenerator that's gonna take some shots like a Wurm. Although the regeneration reduces affliction chance, It's not at all uncommon to see a wurm revived with more than one affliction. Arcoscophile can deal with these before or after death.

Combining no magic with affliction removal means a wurm can be used almost as indiscriminately as a VQ by an arcoscophile player, provided he is willing to pay the cost in priest time.

Compared with the alternatives this is either a far superior (rainbow mage, mortal SC), or patheticly inferior (munchkin VQ) way to pay for the death of your Avatar.
I don't play with the VQ outside of BF Ulm, but thanks for asking. No, I don't lose my pretenders all the time, but even when I lose my no-magic wyrms, a few afflictions isn't going to kill me, since they are fairly randomish. Getting Blind is bad, but even a limp, or feeblemind, or any of the rest isn't that big of a deal (though losing a head can make him a bit harder to use).

The point of having Arco is so that you never have to get to the point where your Pretender dies, he can always take 5 and come back with only a Curse and Horror Mark, ready to whip some ***.

But if you'd rather have the ability to throw a wyrm down the drain and heal him, by all means do so. I prefer to have Pretenders if built for combat, have the highest likelyhood of success. Hence the Natrajah.
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