Re: Endgame vs Human Empires
A few other notes.
- If you have more warp-point capability with your fleets, close *their* warp points when convenient.
- I'd also suggest connecting the systems of two players who are enemies of both you and each other. Just to encourage them to fight...
- Plague V ships are fairly cheap and need only one hit from moderate range. Given that you have a speed advantage, you may be able to build ships that can infect a planet and survive to infect another. With the sped-up missiles in 1.35, 'tho, this is less likely.
- You may want to consider destroying planets when you glass them. This will slow down recolonization, since they aren't likely to have THAT many planet-builders.
- Ringworlds/sphereworlds protect a star against star destroyers, from what I've read. Stocked with production facilities, they'll also boost your score.
- You can fragment a fleet into many detachments to wipe out all colonies in a system faster, since you may not need the full power of a fleet. OTOH, if you do this, watch for mines.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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