
May 13th, 2004, 01:24 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Hitting things far away
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Originally posted by WBL:
Does anyone know the formula for accuracy over distance?
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This has been discussed on a French board, and Nagot Gick Fel has a theory that the probability of NOT hitting your target square grows roughly like the SQUARE of the distance (that is, you have four times as much chance of not hitting if you double the distance), at least until a distance of roughly 25 squares.
Basically, the formula hasn't been publically disclosed, and from some of the devs' comments on similar subjects, it's quite possible that they don't know it exactly.
That's one of the reasons why it might be nice to be able to set up fully controled battles: so it's easier to test such things. I can't imagine how much work it can be to come up with such theories...
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And speaking of which: Spells which have range listed as say "25+" -- how much does that "+" add on per path level higher than required?
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Not sure anybody knows; for the summons spells, the value of the bonus depends on the spells, if one believes Zen's SCQR.
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