Re: New Beta Patch
This thread reminds me of the one missing feature from SE combat -- variable damage! Every weapon does an absolutely fixed amount of damage. What about near misses? What about beam "contact" time with the target? Most weapons ought to have some slight variations in the amount of damage they do. Even 10-20 percent variation would make combat much less predictable. Think of MOO where a weapon does 3-12 instead of "10 10 10 10" out to whatever range.
[This message has been edited by Baron Munchausen (edited 24 May 2001).]
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