
May 14th, 2004, 05:41 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Good game, but....the AI is very bad.
Quote:
Originally posted by Gandalf Parker:
If a MOD can be changed easily by a program (already verified) and the program can do random decisions (my specialty) or based on triggers (all the above are available) and a changed mod will take effect in an already ongoing game (as you say) then WHOOPEEE someone has turned me loose again! (althought I fully expect Leif to beat me to it)
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Hmmmm.... *ponders* ... Naaah - too much work. You'd basically have to have a program running in the background, analysing the contents of the score files for a particular game to see if the trigger condition is met; replace the mod file and tell you to restart Dominions (and distribute the new mod file to any other players). In addition, there's limits to what you can change with the mod - in particular you can't make any changes to the map (so no adding new units or magic sites anywhere.)
I suppose you could use this to implement "technological advences" though - at first your infantry only has leather armour and pointy sticks, then after a year they get bronze cuirasses and spears, then two years later mail and swords and five years after that they get full plate and zweihanders.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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