
May 9th, 2004, 07:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Rate the SP AI...
Quote:
Originally posted by HotNifeThruButr:
Without buying Fishermen or Ship Wrecker mercs to storm a sea province, I can't get to the oceans quick enough to stop an R'lyeh or Atlantian threat. Raids from the oceans is also hard to stop for me, since one ocean province borders on a lot of land provinces.
Advice?
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Jotun with Water Cult.
Ulm with water cult
Anyone with Wyrm
many with Blue Dragon
actually many with water cult and/or a water entering god.
I find that many games built around multiplayers, IF it has an AI Im surprised if it holds my interest to the end of the tutorial. I think Dom2 AI is better than that but I dont mind looking for ways to improve it.
But even if someone said Dom2 AI was only good until you learn the game, if you learn all the nations and themes thats still a good year of gaming. Well worth the price 
[ May 09, 2004, 19:01: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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