Re: Playing Challenging Games Against the AI
You might turn up the resources and turn down the independent strength. Both of those boost the AI.
Also random forts tend to help the players more than the AI. Since indepts with castles dont patrol or defence, a player can take a castle with a scout. Its a big game advantage (which I have abused often)
You might consider adding::
Assign an extra province or two to each AI but be sure to clear ir or give it troops since it has to fight for it in the first round
extra forts given to the AI (mark the extras as #nostart to avoid some nasty surprises)
toss extra magic sites at the provinces the AI starts with. If you dont clear the province first then the additional sites will only appear if there are spaces for them.
Boosted population, and some already granted defence points,
extra commanders with good equipment already assigned to them. maybe even heros
pre-researched spells for the AI
If someone really wants to help it kickk tail Id like to see someones random-opponents program (yours, leifs, mine) include a player-created pretender library to assign the AIs although we would probably need to wait for the "cheat switch" to turn off properly to be able to give it gods as good as it can make for itself
[ May 10, 2004, 02:01: Message edited by: Gandalf Parker ]
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