
May 11th, 2004, 11:05 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: My mages are idiots!
Quote:
Originally posted by Kaljamaha:
Let me ammend that, my mages AND troops are idiots.
Anyway, I'm Vanheim (Midgård), fighting Pythium. I was beating him pretty good, Principes are no match against Vanir, expecially ones with an Air9 blessing. Then he decides to bring in hydras...
...and the trouble begins...
...in the first battle a single hydra caused the death of countless troops. Ok, my bad, I wasn't prepared for it. I decide to Cloud Trapeze in some Galdermen with 3 Air. I script them Aim, Thunder Strike, some other spells.
So, to make a long story short, is there any way to influence how your mages target their spells?
K.
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To answer your Last question - no. Your Vanir have javelins, and are therefore valid targets for Aim.
One way to ensure that your mages will benefit would be to surround them with the Vanir at the beginning of the battle. Not sure if scripting the Vanir to "fire closest" or "fire something else" will work.
Or, you could use Wind Guide.
But mostly, fighting Hydras with Vanir is just a bad idea, unless you've got a way of protecting them from poison. Vanir are very hard to hit (and your Air blessing makes them almost immune to missiles), but poison will murder them, and their price will start to tell. I'd say it's a perfect case of having to adapt your troop selection to the opposition (I don't know what troops are available to the Midgard theme, but I'd say there probably are some that are better suited, cost-wise, to fighting Hydras).
Or, if you have access to Fire mages, Flaming Arrows with archers set to "fire at large monsters" could do the trick.
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