Re: Strategic vs. Tactical AI
Tris: interesting breakdown. Im not sure how it would be done for this game without alot of rewrite.
For the standard player tactic to be available for the AI it would need to build scouts and send them out. But sending them "out" would need some code for selecting provinces.
Then if the scout finds someone the army would need to do the same thing. And to do it intelligently would mean wavering to go around difficult provinces, but not too wide from the course.
Then we are back to having different nations using different tactics. For Caelum to use this tactic well would mean recognizing that they can choose provinces without having to take them in a direct walk (they can fly over hard provinces). For Pangaea to avoid doing a "stupid AI" thing they would need to realize that they can march straight there without taking any of the provinces in between. For either Caelum or Pangaea to do it in an Ulm fashion would be stupid and weakening to them.
Random wandering of scouts and armies might still have a better "score". Yes it makes it easy to campaign against them, and makes it hard for the AI to win the game, but intelligent choices by the AI would be even easier to beat.
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