Re: Possible bug with lifedrain attacks? - developers please read
Seems pretty clear that there should be several categories, e.g.:
* Doesn't need to hit: wall of fire, gas cloud, heat/cold aura
* Needs to hit, but primary attack doesn't need to penetrate: astral weapon, electrocution, mage bane, elf bane
* Needs to hit, and needs to penetrate:
blood poison, venom, bane blade
What exactly each effect's requirements are is largely up to interpretation, though. The one that seems clearest to me though is venom versus armor - one should really need to get through external armor before causing poisoning, it seems to me.
PvK
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