Re: something ought to be done for level 10 blessing
I agree. I still don't understand why the secondary bonus comes at lvl 9. Why should anyone want to push the magic up to 10? Then again what bonus oughto take place that wouldn't make Dominions a "War of the sacred units".
Fire - Fire Immunity (or 75% resistance)
Air - Flight (Tactical Only)
Water - Cold Immunity (or perhaps 75%)
Earth - Extra Strength (+4 perhaps?)
Nature - Haste (Faster movement only)
Death - The Dark Gift (Dead unit returned as sacred soulless that remains after battles end. Undead Sacred Units get MR Bonus)
Blood - I draw a blank here. Never used bloodmagic enough.
Astral - Astral Weapon (As the spell).
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