
May 19th, 2004, 03:38 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Worst Summon ??
Quote:
I actually have the total opposite view of Gandalf in that I think something is pretty much always unbalanced, something is always strongest and something is always weakest. I think that's true of simple games and the more 'deep' the game, the more likely it is to be true. That doesn't mean it's totally broken or even that anything is worth the effort to change. It's just the nature of the beast.
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Very well put, Kel, and also my view, although I've never found such excellent words to express it.
A background noise of small imbalances is not only not a problem, it's also inevitable and part of the colour of the game. Balance issues are the "spikes" that stand out against this backgound noise, and they are only a problem for people (like me) that care about the diversity of strategies that are available to people that play to win.
If there's a few balance spikes in the game, then it doesn't take long before they get heavily used, reducing diversity. As a game designer from way back, my goal has always been to remove the spikes, leaving a more-or-less homogenous, and therefore diverse, set of strategies available to the people that play to win.
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