
June 24th, 2004, 06:33 PM
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Re: Proposition: Zen vs. Norfleet
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Originally posted by Arryn:
It's significant insofar as IW is devoting time to trivialities (another word for something "insignificant") rather than spending whatever time it took to do those nerfs/tweaks to fix some of the longstanding bugs that have been listed in the bugs thread. I'm not worried about the nerfs in and of themselves (unlike Norfleet, who IMO takes the nerfing entirely too personally), but that they are doing them at all. IMO, and it's just that, IMO, IW has a limited amount of dev time and IMO it's best spent on real bugs. Zen (in fanboi mode) points to some of the bugs they've fixed but misses the point. The point is the bugs IW has not fixed (as yet) ... which might have been fixed if they were not distracted dealing with appeasing whiners and (IMO) wasting time with nerfs.
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Which bugs are these? And maybe this hasn't been said enough, there are 2 members of the IW team. One the artist and one the coder. Certain things (including Balance issues or modification of units, creation of units, new maps, new themes, etc) can be done by one. The major bugs can only be dealt with by the other. Do you know what gets fixed first in patches? Previous bugs introduced, network and performance issues, coding problems (Battle Inconsistancy, Battle Speed, etc) that can be found (which is the hard part). Then after that the 'fluff' is introduced. Also IW is not distracted in dealing with whiners as much as they are doing what *they* want with the game. Which may not be what you want, or what bugs you think are important, or UI issues, or any number of things that you feel are important, because they do not feel the same importance.
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IMO, unless there is a gross play-balance issue (and I've yet to see any in Dom 2, even as far back as 2.02), the dev priority should be fixing bugs.
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That may not be their priority because they are working on a timeline. The single most important thing for patches and patches were battle inconsistancy and battle speed. They took time but were fixed. I don't see how you would assume that it isn't a priority, but as much as noone wants to hear it, this is two guys (one guy that can actually work on bugs) doing the fixing. If you'd like to apply for a job at Illwinter for a modest salary of nothing to be a programmer and debugger, I'm sure they'd take your application with some interest.
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In fairness to IW, they have fixed many, many bugs. And they have great customer support and are nice people to talk to. But there are still plenty of bugs crawling around.
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Noone said there wasn't. There are plenty of bugs around, probably more that we don't know about and probably will be in the future. Most are minor at this stage, non-game breaking. There are a few large UI and possibly AI issues that if could be resolved would make the game easier to bear, but IMO the bugs are relatively minor in comparison for the entire game.
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