
May 22nd, 2004, 11:22 PM
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Major General
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Join Date: Jan 2004
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Re: Best Province targeting ritual?
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Originally posted by Cohen:
I believe the ghost rider should be a little nerfed, or cost raised ... I know it's a very high research level spell ... but for 5 gems you've a very powerful strenght to annhilate armies and to harrass provinces temple undefended
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And a $300 castle permanently eliminates this, and many other nuisances regarding sudden temple burnings. That's $300 well-spent, something I'm reminded of every time I burn down one of your temples.
Quote:
Originally posted by tinkthank:
This is the second time I have seen you mention something like this.
Who is "everyone" that takes misfortune? Has there been some sort of tacit consensus while I was out getting cigarettes? And if so, why?
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Nearly everyone takes misfortune, as a living nation, because it's the easiest source of points you can get after taking Order...which nearly everyone must also do, or they'll be making half the income of anyone who doesn't. While Misfortune-3 maybe be too much of an ouchie, Misfortune-2 is a pretty decent source of points to partially offset the costs of Order, since Order helps to suppress the annoyance of random events in the first place, which makes it anti-synergistic with Luck.
When you consider the huge effect Order has on income, as compared to any other income-affecting scales, and how badly short of Gold you usually are, this tends to rapidly become a no-brainer for nearly all living nations.
Furthermore, the Luck scale is weak, as a number of bad events appear to be classified as good events, such as heavy rains, or the "free" militia.
Obviously, dead nations need not apply, but then, do you really care if a plague wipes out half of your zero population every so often?
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