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Old May 25th, 2004, 06:20 AM
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Default Re: New Map: Faerun - The Forgotten Realms

NTJedi, this map was made to be thematic to the world it represents, so the special provinces are exactly where they are supposed to be. This is one of those maps that should be started with the default one province, and it doesn't slow the beginning down too much, I should think.

If there is enough interest, I can provide a map file without the special start locations just for non-thematic multiplayer play. But let's see what happens when I do the smaller Version with fewer provinces first.

Quote:
I think the fixed sites are automatically visible in the provinces when you take them - no need to probe.
Yes, they are. Or are they? Well, you people ponder that...

Just remember, the rewards are supposed to be proportionate to how tough the garrison is...

Quote:
And it isn't just C'tis - as I mentioned, at least one other nation has an Uber-Province with fortress next door also.
Pangaea starts almost right next to Hellgate Keep, which is without question the most ridiculously overpowered province on the map, and if they get that at the start, it's automatic game over for everyone else.

Man starts with Myth Drannor as neighbor, and that province isn't iirc anything to wrinle your nose at either.

Abysia has Calimport next to it, Vanheim has Sea of Moonshae right next door and and Myrloch Vale one province away.

Just use 1 starting province, I can't help the game feature that ignores the #nostart lines in the map file. I thought it wouldn't, but I was mistaken.

Edi

Edi
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