Re: New Map: Faerun - The Forgotten Realms
Actually, I believe that what we need are map commands to set indie defenders on patrol, defend or random (changes with each game). These commands could be global (for all provinces) and local for each province specific where local would overwrite global. For example, you set all indies on map to random with global command, and then chose provinces with castles and set defenders in them to patrol with local.
Local command in this case means that each group of units in province can be set to defend, patrol or random. That way a mapmaker can assign 3 Groups of defenders to patrol around castle, and several Groups of units to defend the castle if patrollers get beaten.
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