Re: New Map: Faerun - The Forgotten Realms
Hmmm I dont know about random. If anyone has played some of my random maps you will quickly see the problem. I think my maps suffer most from this. Scattered castles owned by independents are way too nice for the player. I can take the province with a scout. Get instant view and watch of all the provinces around it. And I can safely tax it to death if its somewhere that the AI is likely to reach before me. And if I do get near one I can move troops thru that province without taking the castle. If I get pushed back I just retreat and leave the AI trying to seige.
And AI's wont use that tactic. A huge AI army will be stopped by a castle until its taken.
Hmmm of all the suggestions I think a command of #patrol and #defend which can follow the #commander assigning command would be best. With the default changed to patrol instead of defend.
As to what that will do to spying and scouting, I think thats livable. If the indies are set to 9 then they are supposed to represent more of a game problem. Especially if its obviously a large and wealthy province. I should probably wait for hard numbers though before judging that one. At what Indie setting do enough indies show up to make scouts worthless?
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