Re: C\'Tis Desert Tombs -- 200 pts?
I use quite like this kind of tactic with DT:
Pretender: Great Sage
6Death and 1 in all others
+1 order
-1 death
+3 warmth
+3 magic
+3 prod
0 growth
Watch tower is enough
Rest to dom strength
And now to the game:
- Build exclusively Sauromancers and once in a while a leader to command your troops
- Research: 8 conjuration, 4 construction, 9 conjuration
- Turn your only priest to prophet and make tomb wyrms
- Your sauromancer death power varies from 3 to 4, if only 3 make after Well of Misery, The Staff of Skulls to raise it to 4. It's relatively cheap produce them at that point of the game, if you've searched magic sites with your sage.
-By conjuration 9 you should have a nice pile of death gems and horde of level 4 death sauromancers. Now.. call Ghost riders. Why?
*They are cheap (5D gems)
*They rock
*You can mass em to far provinces
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Ďa Ďa Cthulhu Fhtagn!
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