
May 24th, 2004, 11:07 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Quote:
Originally posted by Yossar:
The wyrms aren't bad but you're only going to have one guy reanimating them? (at 2 per round if he's your prophet) You lose the seprent dancer, 200 points, and are forced to take death. Doesn't really seem worth it to me.
|
The Wyrms are difficult to acquire early on in anything approximating useful numbers, require a very strong blessing to pay off, possess all of the undead weaknesses, and aren't THAT tough.
Death-6 is not what I'd call a strong or really useful blessing, so the Tomb Wyrms are not-that-useful. With a 200 point cost just for the theme, you're going to be hard-pressed to cram anything passing as a useful blessing on to top of that without having crap-for-scales which will render the living components of your army irrelevant.
|