 
			
				May 24th, 2004, 11:07 PM
			
			
			
		  
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				Re: C\'Tis Desert Tombs -- 200 pts?
			 
             
			
		
		
		
		
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				Originally posted by Yossar: 
 The wyrms aren't bad but you're only going to have one guy reanimating them? (at 2 per round if he's your prophet)  You lose the seprent dancer, 200 points, and are forced to take death.  Doesn't really seem worth it to me. 
			
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 The Wyrms are difficult to acquire early on in anything approximating useful numbers, require a very strong blessing to pay off, possess all of the undead weaknesses, and aren't THAT tough. 
 
Death-6 is not what I'd call a strong or really useful blessing, so the Tomb Wyrms are not-that-useful. With a 200 point cost just for the theme, you're going to be hard-pressed to cram anything passing as a useful blessing on to top of that without having crap-for-scales which will render the living components of your army irrelevant. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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