
May 24th, 2004, 06:31 AM
|
|
Re: Can we expect a better Holy/Unholy Magic in next patch?
Quote:
Originally posted by Stormbinder:
As for what will be or what will not be in the next Dom3 game, considering that based upon what was said here and elsewhere, the development of that game is not even close to starting yet, it's impossible for you or for anybody else to estimate how long it'll take Illwinter to do it. Unless of course you have precise private information about what will be in the Dominions3 game and would like to share it with us.
|
Maybe it's logic and business perspective that you are not seeming to grasp. Let alone the fact that development of another title or sequel would put stress on the support and development of any current titles. From my perspective this isn't going to happen any time soon until this title has run it's natural course for development.
Quote:
On the other hand as a software engineer with 15 years of experience including game development I can tell you that you can do a lot of things with existing or slightly modified "engine/playstyle" of Dom2. Imporving both tactical and strategic AI and UI would be 2 largest opportunities to enchance game experience without major overhaul of current game engine. But based upon previos patches as well as on the statements from devs themselves, it looks like nothing major is going to happen in these areas due to patches. (I am not criticizng them, I love previous patches). Since there are no indications that this thread will change in the future the only logical opportunity for serious improvements in these fields would be next Dom3 game.
|
This is a classic argument. As if your reasoning is suddenly more valid because you say you have done something with software and or engineering or business or marketing or any number of any other things for x amount of years. Sufficed to say; the circumstances are more than likely not the same so the same conclusions cannot be made.
I do agree with you though, if IW ever decided to go the "UI and AI" rout it would be a new game simply because them programming things they would not play or do not like to program or don't feel absolutely nessecary or priority would mean they would be doing it for monetary reimbursement thus, needing to release a new title to compensate them for the atrocious amounts of hours they would be putting into something they don't like. The same as hiring graphic artists, putting new images in the game and upgrading the engine to handle it while leaving the game alone. All it would be for is profit and not having anything to do with the development of the strategy aspect (which I believe is IW's love of the genre). Note: Not that I wouldn't mind seeing Dom2 with good graphics and snazzy animations. Only that the only reason to do so would be to have a greater appeal to sell more copies without changing the basic functionality of the game itself.
Quote:
And finally no matter how long it'll them to do it - 1 year, 2, 4 - the obvious truth is that the sooner the development of Dom3 will start the sooner it'll be finished. You can't argue with that.
|
Sure, but I don't think they are quite done with Dom2 yet. Otherwise they wouldn't be spitting out patches with the kinds of changes and user functionality that they have been.
To each their own. I don't know how many times I've seen a games released and a month later the "For XX 3" or "For XX 2" or "For XX 4" threads as if it totally escaped the developers thought process and they were giving a heads up. A good thing about Shrapnel Games is the Developers tend to ask before they do things. (See SEV)
Edit: Now all of these statements are only for Dom2. There are certainly quite a few titles that I have bought over the Last (around 5) years that were undeveloped, though the reasoning is often very valid it doesn't stop the game from being what it is. I feel certain games fall into different categories and Dom2 happens to be in the one where I don't feel my money has gone to furthering the greed of a company playing profit margins by cutting production and value. So the same credit I give the developer of the game I give to any future projects. The same as I would buy another Black Isle or Blizzard title without reservations.
[ May 24, 2004, 05:44: Message edited by: Zen ]
|