
May 24th, 2004, 07:26 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Thanked 1 Time in 1 Post
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Re: Can we expect a better Holy/Unholy Magic in next patch?
Quote:
Originally posted by Zen:
quote: Originally posted by Stormbinder:
[qb]As for what will be or what will not be in the next Dom3 game, considering that based upon what was said here and elsewhere, the development of that game is not even close to starting yet, it's impossible for you or for anybody else to estimate how long it'll take Illwinter to do it. Unless of course you have precise private information about what will be in the Dominions3 game and would like to share it with us.
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Maybe it's logic and business perspective that you are not seeming to grasp. Let alone the fact that development of another title or sequel would put stress on the support and development of any current titles. From my perspective this isn't going to happen any time soon until this title has run it's natural course for development. Logic and business perspective, huh? FYI - there is no development at this moment in Illwinter, unless they already started some work on their next game, which you have denied. They are in "support mode" right now. Producing patches called "support" in computer game industry, not "development".
With the rest of your post I mostly agree, with few exceptions that I don't want to dive into. However your comments didn't actually contradict my post.
The one thing I would like to point out to you though, (as somebodoby who _is_ a software engineer with some game development background, not just somebody "who _says_ he is" as you kindly put it in you post ) since you may not be reilizing this fact (or maybe you do, I have no idea what you do in RL), is that programing game AI is _very_ unique and separate area from programming of the rest of the game. It is also by far the most difficult part to do it right. I am not saying that Illwinter did a bad job on it, in fact I am quite impressed with their efforts. But we all know (including Illwinter devs of course) that there are some opportunities for improvement in this field.
As for flashy graphic - I have the same attitude about it as you do, and I suspect most of the Dom2 fans share it at least to some degree, or they would not be fans of Dom2 in the first place.
I wouldn't mind to have it of course in Dom3, but it's not very important to me - however I think it would attract additional players and increase Illwinter's revenue, increasing their resourses for future developments.
On the other hand I reilize that Illwinter as a small and very talanted indep studio have limited resourses, and it's matter of priorities to where to apply it for the best overal effect. If it will come to the choice either sacriface flashy graphic or elements of deep gameplay, you know where I stand.
EDIT: For some reason (maybe I am wrong here) I have the feeling that you feel that you need to protect the Dom2 game from me. If it is so, you are wrong, since I am as big fan of Dom2 game as anybody here, including yourself. As I've said several times earlier, I think this game is absolutely brilliant, and I have nothing but deep respect for Dom2 team who have created this masterpiece. In my book it is the first game that have beaten Master of Magic, and that say it all.
[ May 24, 2004, 08:27: Message edited by: Stormbinder ]
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