Re: Question: Defense Dilemma
Thanks for all your Posts yall, I appreciate the info. Sadly I still don't feel like there is a good strategy - see below for responses to each point:
1) Blanket an area w/ army+defense:
This tactic basically means I have to deploy far more troops (and spend on defense) a great deal more than the enemy has to spend to build an attacking force. This implies that the game is offense favoring.
2) Traps and Guesswork:
As I said in the original post I already do this - I'm looking for a better way :}
3) Castle Spam:
Technically, this solves the problem, BUT at the cost of ruining the fort resource gathering. This is turn (while costing a fortune) would also mean a terrific amount of MicroManagement since all your troop building could no long be focused on key forts due to resource shortages.
4) The Ghost Spell:
I looked thru the spell list and couldnt find this spell. Is it a nickname for something?
5) CounterAttack:
A valid strategy. But it sidesteps the fact that there appears to be no good way to defend.
6 + 7) AI Strategies:
Those are good strategies for the AI, but I am looking for MP strategies in the long term.
The only thing that I've seen so far that might really address the fact that offense has the advantage are these new maps that people are talking about. But it saddens me that this effectively means that Dominions 2 at the base level favors an all-offense strategy!
Please if anyone can think of a way I have listed, post it! I personally would be very disappointed if this was the way dom2 was built. Hoping I'm missing something somehow...
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