Getting back to weapons in SE4, I propose that weapons should be changed from the way they currently work, and be made into an ability.
This would allow a lot more flexibility, and you could mod weapons like never before!
By using multiple "attack" abilities, you could have a components that:
- alternate between damage types at different ranges (eg. phased attack at odd range, normal at even ranges)
- charge up to fire (having 5 weapon abilities that have varying reloads from 1 turn to 5 turns)
- have limited ammo (have 3 missile launch abilities with 30 reload)
- "leak" through shields (90% normal damage, plus a second ability that does 10% shield skipping)
- anything else modders come up with
