View Single Post
  #29  
Old May 29th, 2001, 03:52 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Transphasic Torpedoes

Going back to the Chaos Theory post (and relating it to SE4!) - maybe this should be part of the Temporal Tech tree? Add some weapons that increase/decrease entropy, and cause damage? Or maybe a new racial tech based on being able to manipulate entropy... hmmm...

Anyway, a second idea about weapons - what about the ability to "overload" weapons? Star Fleet Battles allowed it, basically you used twice as much energy to increase damage from the weapon, but at reduced range. For SE4, you'd have to increase the amount of supplies used, and probably increase reload time temporarily (just for play balance), in addition to decreased range. Unfortunately, I'm not certain how to implement the ability to select overloaded vs. non-overloaded within a battle. I also think the computer would be hopeless at using this ability (making the AI even less challenging, and strategic combat even less useful).

edit - Hey! I finally made Major!!

[This message has been edited by DirectorTsaarx (edited 29 May 2001).]
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote