
May 26th, 2004, 02:09 AM
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Join Date: Jan 2004
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Re: MP Game - Zap\'s New game with House Rules
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Originally posted by Zapmeister:
I've never noticed this as an issue before (and most of the opponents I've had don't castle).
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You also admit to not having played very much: From my experience, I've found that if I want to torch a temple in a province lacking a castle, barring a huge army camping out in the open, that temple is torched. No questions: It's impossible to prevent unless you park a huge army over it. With castles, at least the damage level is contained. If you don't believe me, just try it: It's nearly impossible to prevent it from happening: PD available at a cost less than that of a castle will prove woefully inadequate.
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In any event, everyone is in the same boat, so it's irrelevant.
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Actually, there's a few loopholes there which are a direct side effect of this: Since the castled provinces can't be jacked, you simply jack all of the opposing provinces devoid of castles...and build castles in a third of them. Since the rest are completely undefendable, somebody else will then jack them....and build castles in a third of the ones that are left. Pretty soon your entire castle census will become a giant jumbled mess as you will automatically lose of all of the noncastled provinces because they're completely undefendable.
[ May 26, 2004, 01:10: Message edited by: Norfleet ]
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