
May 26th, 2004, 08:25 PM
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Join Date: Jan 2004
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Re: How to solve castling effect?
Quote:
Originally posted by Esben Mose Hansen:
Just to repeat myself: A very Illwinter-friendly solution would be to have temples behave like labs: If you conquer a province with a temple, you win a temple. Congrats!
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If it were done that way, I'd rapidly abandon mad castling: Castling comes with a hefty drawback: If you trapeze/teleport in reinforcements, they sit uselessly in the castle and drink beer. If the attack turns out to have been a feint, you are now potentially stranded unless you bust out yourself, particularly if the castle did not yet have a lab put up. If I didn't have to then replace the temple when the province started flipping, I'd rather go castle-less to enable instant counterattacks.
With castles, you protect your temples...but at the same time, the attacker is protected from all forms of counterattack except for Ghost Riders or Phantasmal Attack: Teleportation drops you in the castle to drink beer, arriving by normal movement occurs after "friendly" movement, so the attacker can always feint.
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