
May 27th, 2004, 05:31 AM
|
 |
Sergeant
|
|
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to solve castling effect?
Quote:
Originally posted by Anglachel:
quote: Originally posted by Anglachel:
Or simply not have temples auto-destroy upon conquering of a province. Require a commander to take out a turn to dismantle it much like someone dismantling thier own buildings in thier own province. Make the timing of the dismantling of said building take place after movement and combat giving time for trying to retake the province and protect the temple. Of course this wouldn't really solve castling but would remove the need to use castles to protect temples somewhat anyways.
Just a thought.
|
Hrmmmmm, I think I just just saw the problem with the above "fix" thanks to Lintman mentioning the ghost rider spell. If casting the spell on a castle-less province with a temple in it that has to be dismantled by a commander then what would happen to the province when the temple doesn't go away and the province goes to independant status? Oh well, was a nice thought while it Lasted. I don't think that's a big problem... Two reasonable ways to deal with this situation are:
1) A temple in an independent province (or an enemy-held province) is marked as "abandoned" (or as someone else suggested: "damaged", and does not generate dominion checks until the temple owner restores control, or it is destroyed by the new province owner.
2) The temple works as normal in an independent province (and maybe even in an enemy-held one).
I don't think either of these options is unreasonable (though I prefer #1). Of course, either of these would require a bit of coding on Illwinter's part (with #2 likely a bit easier), but nothing that seems to me (as a programmer myself) that it would be particularly hard/complex to do.
|