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Old May 29th, 2004, 02:17 AM

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Default Re: Can I get some cheese with that...

Quote:
Originally posted by Stormbinder:
Not true. I am only arguing against the particular *simple method* that you propose, since I don't think it is possible to do it , that's all. (and I explained in detailes why I think so)
That's fine, but don't expect anyone to take you seriously.


Quote:
If you think you can do it and if it is as simple as you said it is - go ahead, I would be very interested to see how you will try to do it. Remember, *you* are the one who claim that he knows the strategy that is superior to "mad caslting" You can't really expect me to calculate the strategy that I am not aware about, using the "blueprint" that I think is impossible to follow, do you?
So you are saying you can't beat anyone who castles then? Hrm. You are less competent than I gave you credit for. There are about a hundred different strategies that can. But go ahead and set the parameters of a game and I will detail it as much as I can how you can beat it, you could even, if you so desired, make it so late in the game that you ignore almost any other aspect except for the point you are trying to prove.

Quote:
As for my suggestions - I've said it several times, but you seem to ignore it. It is making temples "burnable" in the same line with labs - meaning to burn it your commander need to issue an order.
I don't need to ignore it, because unless you can show that mad castling there is no need to change it. If you want to say that Raiding is the problem and not Castling, and that is the answer to it. Then prove that point (that Temples should not be burned when taken over by enemies) or any point really would be nice.


Quote:
The best thing is it is not a "nerf" by any means - you can still do "mad castling" as much as you want. But it would make other strategies a chance to really compete with "mad castling" strategy, increasing the diversity of the game.
Explain why and how. What other 'strategies' are you saying. The ... build alot of temples without losing them when an enemy takes over ... strategy? Which one is that?

Quote:
I see it as clear win-win situation. And it should be very simple to implement, since exactly the same mechanism is already in place for labs.
I don't see it as win-win. I see it as changing Temples because you want to, not for any valid reasoning EVEN if was only: it would make the game more fun and why (you choose not to explain why) if that is your only reason.

[ May 29, 2004, 01:19: Message edited by: Zen ]
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