
May 28th, 2004, 03:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Expert Players vs Newbies game
Quote:
Originally posted by Norfleet:
With this in mind, the best choice is scales with a no-magic wyrm. Since the AI will casually get its pretender killed, and any magically-oriented pretender will uselessly cast spells until it passes out, the AI pretender should be denied this by not being magical. Ermor should be given, instead, a death-magic POD.
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Well the design would tend to be one trying to work around the AIs weak points. The AI bonuses for hard and impossible settings only gives it gods with more points so the design does not have to stay within the human-player choice range.
I was actually playing with the idea of giving all 3 of them Wyrms. Since the nations have it in common it made for a good storyline having them all be children of one nest. They have decided to become the leaders of seperate nations and ally against everyone else.
Magic, scales, equipment all can be added. Also extra starting commanders, troops, and maybe 2 or 3 castles each right from the start. The hard part will be finding the balance. Im hoping to achieve something that CAN be beat but only be beat by an alliance.
Im more interested in running things to help move new players forward than I am in games for experts to fight each other. This is one type of game I would be willing to keep always running on my server over and over. Which means (of course) that if we also wanted to add abit of random to this then that would be fine also.
[ May 28, 2004, 14:59: Message edited by: Gandalf Parker ]
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