
May 29th, 2004, 09:02 PM
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Join Date: Jan 2004
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Re: Expert Players vs Newbies game
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Originally posted by LintMan:
I'm certainly not an expert, but I think that I've seen the AI reserve its high-magic human pretenders (ie: great enchantress) for rituals/research, instead of sending it out to die. So designing some sort of high-research, high bless-effect or rainbow mage on a human chassis might also work OK for the AIs.
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AIs can't play bless effects worth crap. Instead of focussing on their sacred units, they'll continue to churn out LI and militia. They don't even accompany their sacreds with a priest to bless them! No human player would ever use his sacred units without a priest...but the AI doesn't care.
It follows that the AI should not be playing a bless effect.
The AI also does not intelligently use spell tactics or forge items. You just don't see wrathing squads, drainlife/skeleton squads, flaming arrow casters, or any of the obvious spell manuevers that humans pull.
This is why the AI does very badly with mage and summon-oriented nations such as Mictlan, and does much better with straightforward nations like Ulm.
In conclusion, it's mostly a waste to give the AI any kind of magic on its pretender: It won't know how to effectively use that magic to summon powerful critters and/or equip them with goodies. The no-magic wyrm for anyone but Ermor, who needs at least some death magic to create commanders, is what the AI will handle best.
[ May 29, 2004, 20:05: Message edited by: Norfleet ]
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