
May 28th, 2004, 06:50 AM
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Sergeant
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Join Date: Oct 2000
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Re: Two Birds with One Stone Suggestion
Quote:
Originally posted by Cohen:
You'll go to lose massed scouts ... point.
With fever fetish, you give it to scouts.
When scout has 1 hitpoint, remove it and give to a new scout.
2 x scout ...
This isn't very damage dealing ...
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Well, it would add a bit of extra cost (10 gold + upkeep + occasional replacement scouts) to each clam plus the extra micromanagement annoyance. But the effect could be upped to, say "death unless MR save, disease otherwise".
But really, I still think the best solution would be to have some good high end water spells to make it worth saving up those water gems for. I'm thinking mainly of things like maybe a beneficial global effect spell (ie: along FotA or GoH lines), a non-ocean-based global effect spell (ie: doesn't just effect ocean or coastal provinces), some high-end amphib summons, some mid-range amphib summons that don't have gold upkeep cost (a huge downside to sea trolls!), a remote summon, and/or some powerful but pricey magic items.
Some quick ideas:
* "Harvest Rains" - increases supply in all provinces, according to dominion strength
* "Fountain of Youth" - increases pop growth in all provinces, according to dom strength. (Hmm. I really like this one!)
* "Weather Control" - caster specifies preferred heat/cold scale, and globally, all provinces are pushed towards it. (I'm thinking it'd be a weaker effect than Illwinter, but more flexible)
* "Ice Castle" - It magically never completely melts, but its defense is based on province heat/cold scale.
* "Sea Nymphs" - mid-high summon: amphib, awe +0, charm attack
* "Summon giant crocodile(s)" - low-mid range summon, amphib, maybe comparable strength to nature lion or kithaironic lion spells.
* "Summon Yeti" - mid or high-end thugish summon, possibly an SC-able chassis.
* "Call Nessie" - high-end amphib summon, maybe comparable toughness/cost to Tarrasque
* "Staff of Frost" - 40 water gem item, casts falling frost
* "Helm of Liquid Form" - 80 water gem item, reduces all physical damage taken by 75%
* "Staff of Speed" - 40-80 Water gem item, casts quickness on units up to say range 20, area 1-2
Just some ideas... I know I'd forge a lot less clams if I had stuff like this to use those water gems for.
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