
May 31st, 2004, 04:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Pangaea advice
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Better in my opinion to go high unrest (3), 0 (or max 1) Sloth, just so you can build -some- of the heavier units.
That or take a high admin fortress (30+) to compensate somewhat.
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I tried that (fortress + turmoil 3) and got a very lame economy with the added burden of supporting harpy patrollers. had anyone experienced better results under the same conditions?
Also, this might be a viable strat for the carrion woods theme since it will kill economy anyway. But the deafault theme should not neglect the economy aspect.
Quote:
Turmoil has absolutely no effect whatsoever on unrest.
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edit: I checked the manual and it confirms it.
Thanks for the correction.
I wonder why I has such a high unrest in my provinces then?- with no blood hunting and tax rate of 100 at the begining of the game??
[ May 31, 2004, 15:43: Message edited by: izaqyos ]
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