Thread: Pangaea advice
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Old May 31st, 2004, 05:05 PM
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Default Re: Pangaea advice

Quote:
Originally posted by izaqyos:
I wonder why I has such a high unrest in my provinces then?- with no blood hunting and tax rate of 100 at the begining of the game??
Near as I can tell, every time a battle is fought in a province, the unrest goes up. (Maybe not every time, but probably most of the time.) A lot of random events also drive unrest up, and there are magic sites that also drive it up.

I try to take a look at the nation overview each turn, with units off, just to check the unrest & taxes in each one. When unrest starts getting to 20, I start thinking about dropping the taxes. If unrest is over 30, I drop taxes to 0 until unrest is 0 again.

And yes, in a couple of SP games with standard Pangaea I've had some success with the high Turmoil, 450 GP fortifications. Using Pans and the Maenads in conjunction with regular troops worked well enough that I could have 2 armies taking provinces from very early in the game.

One of course was my Carrion Dragon; the other would have a dryad, a Pan, and a centaur or two commanding satyrs and centaurs. Generally I'd attack a province, search it the next turn, and have enough Maenads again to attack the next province.

Then, the 30 admin fort would be built, not so much on high resource provinces, but on high gold provinces (especially with high resource neighbors). If a province generated 50 GP a turn, the fortress pays itself off in 30 turns. Faster than that, imo, because it keeps me from losing the base 50 for a couple of turns to a random event invasion.

I'm not saying this is an ideal way to play stock Pangaea, but my test SP games (going to turn 30 or 40) against difficult opponents tended to have me in the leading position on most graphs.
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