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				June 4th, 2004, 07:27 PM
			
			
			
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				 Re: Vanheim Pretenders: Allfather and Asynya 
 
	26 hitpoints too fragile for combat my ***. Tell that to the VQ drivers out there. We're fighting it out on 23 hitpoints. A Virtue is a perfectly serviceable light battle chassis. While certainly not up to the specs of a super-SC, she's quite serviceable and resilient for someone with a mere 26 HP. A few items can easily remedy most of her more annoying deficiencies, and her magic, while slightly inflexible, is certainly top-notch: It's hard for most units to penetrate a high-level mirror image, and mistform is a great HP multiplier: When you consider that, say, A natty with his measly protection, is being slammed for 10 points of damage out of his 80-odd HP, and can thus sustain maybe 9 hits before biting it, the fact that a virtue can soak down 26 normal hits due to mistform is a plus. Of course, you can slap Mistform on the others, too, but that'll cost you points in buying more air magic: An out of the box Virtue already can do that.Quote: 
	
		| Originally posted by Graeme Dice: The virtue is pretty useless in a combat role, since she only has ~26 hitpoints. ...
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	They're not as easy to kill as their meager 26 HP would suggest....after all, when the game was first out, the VQ was discounted as a noncombatant as well. The amount of snivelling that has since surfaced has rather disproved that idea, though.Quote: 
	
		| Virtue can be quite tough if you give her equipment, buffs, whatever. Not "optimal", though. The reasons I haven't chosen a Virtue prentender tend to be thematic, and that her fighting skills aren't particularly good, and that you can summon Virtues later on that are comparable. |  
 Ultimately, hitpoints are irrelevant: It's not how many hitpoints you HAVE, it's how many hitpoints you rake in vs. how many you lose: Your HP pool is simply a buffer. A larger buffer is nice, but not strictly necessary.
 
 [ June 04, 2004, 20:05: Message edited by: Norfleet ]
			
			
			
			
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