
June 1st, 2004, 06:48 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Improving the Transformation spell
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Originally posted by Cheezeninja:
Awwww C'mon, i really really want the chance to turn my 0 point pretender into a all conquering doom horror with multiple magic paths.... pleaaase?
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Any pretender would need at least 1 in nature magic plus items for nature bonus to cast the spell. Also it would be advisable to have some nature gems and a nature mage which can do gift of reason if something goes wrong.
The spell should definitely have more possibilities for it to be considered since it has such a high level for what it does.
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