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Old June 2nd, 2004, 11:00 PM

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Default Re: Death & Blood a little borked?

Quote:
Originally posted by Huzurdaddi:
Ah scarcasm. Cute. Yes I understand that Air has a number of very powerful spells. As a matter of fact many people have commented that air combat magics are perhaps too powerful or do use another word abusive.
Well certainly they are entitled to their opinion. If you want to use Abusive for "Extremely Useful for a Wide Variety of Playstyles" then I guess. If you wanted to say that "It's not Castling it's Air Magic that's the problem" or any other number of comments, you may. However, since Air also has a wide variety of uses, Earth, has a wide variety of uses, even Nature, Astral and gasp, Water and Fire have a wide variety of uses. Then I would say that you don't need to take the customary rout of "Need to be nerfed" but "X (insert the one magic path you don't get routinely owned by) might need more versatility/power/spells that make me lose often.

Which combat magics would those be, by the way? Specifically? Or is it only one combat magic that you are thinking of in particular that has, since Dom1, been considered 'abusive'.

Quote:
However the "problem" with air is not that most of the spells are busted, but rather that a few are very efficient (eg: Wrathful Skies, Lighting Orb ). While I think that the problem with Blood and death is more pervasive.
IF: there is a problem. HOW: Is it pervasive and DOES: It come at a cost that is equitable to it's power and FINALLY: What nations and how does this impact the balance of those nations who rely on said magics.

Quote:
Of course some people simply like the status quo. I would imagine Zen that you argued like heck against nerfing the VQ.
I would imagine that you have no concept of what you are arguing for or against with statements like this. If you want to drag the VQ debate up and whether or not I argued for (yes) and against (yes) it, then that is fine.

It is an inevitable course of the game that people will feel ANYTHING needs nerfing because of their own personal reasons. Most of which stem from their inability to use them, cope against them, or abuse of them to win games.

Edit: It seems to me the learning curve hasn't quite hit the "number of gems to feasibly create an 'abusive' enviroment" for a number of people.

[ June 02, 2004, 22:07: Message edited by: Zen ]
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