
June 3rd, 2004, 05:50 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Death & Blood a little borked?
Quote:
Originally posted by Zen:
quote: Originally posted by Huzurdaddi:
I think the arrow points in the other direction. If there are a number of Posts about something being "effective" then there is a chance that something is out of wack.
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That's a common misconception. Sort of like how unsung heroes are still heroes, even if people don't know or not.
... To which Huzurdaddi replied:
Quote:
Originally posted by Huzurdaddi:
Giggle. Always the same with you zen. It's quite comical. No, really. It is. LOL.
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I think Zen is quite right here, so if he's always the same about it, then good for him!
Designs where anything "effective" is broken tend to be annoying mis-applications of rock-paper-scissors game balance, a "principle" based on one of the most pointless games ever conceived, often with equally-pointless (and anti-"thematic") results.
Dominions offers many effective, and later, more and more powerful spells. That's one of its many charms, and not at all a problem. It does this on purpose, and it's able to do this without being unfair or imbalanced, because there are so many other effective alternatives available to everyone, and practically everything has some kind of counter-move.
High-powered magic is supposed to be effective in this game, and it is, without being unfair. There are many effective strategies and techniques for every path. There are also many ways to squander points and be ineffective with the things a player has chosen to acquire. Some things may also be more obvious or overt or less tricky than others, particularly when they are explained on a forum to players who haven't yet found equally effective techniques, or who don't have a clear plan for play except for a few tricks.
Moreover, the whole suggestion that certain paths are "borked" would be somewhat impractical, even if it were true, because there is rarely any direct contest between one path and another. In play there is never a simple contest of one flavor of magic versus another, and research is not even down a single magic flavor.
PvK
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