quote:
Originally posted by Will:
Hmmm... maybe you have a different game also called SE3, but I seem to remember that the only affect population had on build rates were for planetary facilities, and there was no Planetary SY facility. All that was needed was 100M (50M with racial advantage) to get a planet SY. 
Oops, my bad. It must have been an 'Enhanced' Spaceport or Resupply Depot. (Remember the Spaceport that allowed you to build with less than 100M?) It's been a while, but I do remember there being a very large difference in building fac's (based on Pop). I can recall wanting to send huge transports with my Colony ships so I could build the System 'critical' Fac's quickly. And I seem to distinctly remember it being 10 turns vs. 2 turns (or something like that) whereas now it's only a 5 to 3 ratio (without emergency build or modding).