| 
			
			 
			
				June 4th, 2004, 07:09 PM
			
			
			
		 | 
	| 
		
			|  | 
 Major |  | 
					Join Date: Sep 2003 
						Posts: 1,177
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  | 
    
	| 
				 Re: Early game expansion rate 
 
	In the early turns, maximizing your income should be your primary goal - with gold you can buy mages to research and/or locate magic sites, you can buy troops to expand faster and thus gather even more gold, and you can raise buildings to strengthen your emerging empire.Quote: 
	
		| Originally posted by Reverend Zombie: What are minimum goals that I should be trying for in order to survive to mid-game in terms of:
 
 [snip]
 |  
 There are a few cases where you need to push reasonably fast for a specific research target - typically for a SC pretender to be able to buff him/her/itself before a battle.
 
 So basically it's (5) first - which typically means (1) since these 2 points are strongly correlated, and sometimes (2) at the same time - which may require (3) if you aren't good at research, but OFC (3) requires (5). When you're good at (5), the rest should be easy to get.
				__________________God does not play dice, He plays Dominions Albert von Ulm
 
 |